Once you can solve the Rubik's Cube, you can use it to draw: with just a few moves, its faces fill up with stripes, dots, crosses, letters or even a cube inside another cube. Here are 20 patterns, from easiest to hardest, with a picture of every move. Some of them are made by combining others you'll already have learned.
If you can't solve the cube yet, don't worry: start with a solved cube and, if you make a mistake, use our step-by-step solution.
Checkerboard
Vertical stripes
Checkerboard on 4 sides
Plus and minus
Letter I
Letter H
Four crosses
Letter T
Letter n
Six dots
Four dots
Six crosses
Zigzag
Wire
Spiral
Twisted corner
Cube in a cube
Cube in a cube in a cube
Snake
Superflip
How to make the patterns
Always start with a solved cube, with white on top and green in front (with other colors, the patterns come out the same, just in different colors). Then do the moves in order, without turning the whole cube in your hand.
R Turn the light blue layer in the direction of the arrow.
R2 With a 2: turn it twice (a half turn).
B Watch out for the back (B) and bottom (D) layers: you can barely see them, but they turn too.
y All light blue: turn the whole cube, without moving any layer.
Under each picture you'll find the move in the notation cubers use: each letter is a face (R right, L left, U up, D down, F front, B back). An apostrophe (R') means turning it the other way and a 2 (R2), twice.
The picture of each pattern shows the cube from the front and, on the right, turned around and seen from below, so you can see all six faces.
To solve the cube again, do the same moves in reverse order, turning each one the other way. Many patterns are easier to undo: just repeat their moves (we say so for each one). And if you get lost, you can always solve it with our step-by-step solution.
1. Checkerboard
The most famous pattern, and one of the easiest: a half turn of each face.
U2
D2
R2
L2
F2
B2
2. Vertical stripes
Three half turns, done twice.
R2
B2
L2
3. Checkerboard on 4 sides
Make Vertical stripes and then give the top and bottom layers a half turn.
Vertical stripes
U2
D2
4. Plus and minus
Another three half turns that you do twice.
U2
R2
L2
5. Letter I
Eight half turns in two halves that look alike: R2 U2 D2 L2 and F2 U2 D2 B2.
R2
U2
D2
L2
F2
U2
D2
B2
6. Letter H
Five half turns, done twice. And if you make the Letter I first and then the Letter H, you get the Checkerboard on 4 sides.
U2
R2
L2
F2
B2
7. Four crosses
Make the Letter H and then give the top and bottom layers a half turn: the H's turn into crosses.
Letter H
U2
D2
8. Letter T
Almost all half turns: only D' and U' are quarter turns.
B2
L2
R2
F2
D'
L2
B2
F2
R2
U'
9. Letter n
Twelve moves with no repetitions, so go slowly. Each side face ends up with an n in the color of the face to its right.
B
R'
F'
U2
L'
D'
B
L
U2
F
U
R'
10. Six dots
It looks as if the centers have swapped places, but it's the other way around: the centers never move; what changes is everything around them.
U
D'
R
L'
F
B'
U
D'
11. Four dots
Make Six dots, turn the whole cube a quarter turn (without turning any layer: the right face comes to the front) and make Six dots again.
12. Six crosses
Each face ends up with a cross of its own color.
U
F
B'
L2
U2
L2
F'
B
U2
L2
U
13. Zigzag
Four moves you do three times: easy to remember.
R
L
F
B
14. Wire
Make Zigzag and then, without undoing it, Vertical stripes.
15. Spiral
Sixteen moves with no repetitions, so go slowly. Each face keeps its own color only in the center, one edge and one corner; the rest winds around them like a spiral.
L'
B'
D
U
R
U'
R'
D2
R2
D
L
D'
L'
R'
F
U
16. Twisted corner
The top front right corner looks as if it had been twisted in place, together with its three edges. Look at the back: the opposite corner is twisted too, because a real cube never lets you twist just one corner.
U
L2
D
F
D'
B'
U
L'
B2
U2
F
U'
F'
U2
B'
U'
17. Cube in a cube
A classic: 15 moves with no repetitions, so go slowly and check each picture.
F
L
F
U'
R
U
F2
L2
U'
L'
B
D'
B'
L2
U
18. Cube in a cube in a cube
The Cube in a cube with yet another cube inside. It takes 18 moves: go slowly.
U'
L'
U'
F'
R2
B'
R
F
U
B2
U
B'
L
U'
F
U
R
F'
19. Snake
One of the prettiest patterns: the snake passes through all six faces.
L
U
B'
U'
R
L'
B
R'
F
B'
D
R
D'
F'
20. Superflip
The corners and centers are in place, but all 12 edges are flipped. It doesn't look like much, yet it's the most famous position on the cube: in 1995 it was proven that it can't be made (or undone) in fewer than 20 moves, and 20 is the most any cube ever needs: God's number.
U
R2
F
B
R
B2
R
U2
L
B2
R
U'
D'
R2
F
R'
L
B2
U2
F2
Want more?
Try inventing your own patterns: combine the ones on this page, or start one pattern on top of another. And if you wonder why some patterns need so many moves, read about God's number.
