Once you can solve the Rubik's Cube, you can use it to draw: with just a few moves, its faces fill up with stripes, dots, crosses or even a cube inside another cube. Here are 14 patterns, from easiest to hardest, with a picture of every move. Some of them are made by combining others you'll already have learned.
If you can't solve the cube yet, don't worry: start with a solved cube and, if you make a mistake, use our step-by-step solution.
Checkerboard
Vertical stripes
Plus and minus
Six dots
Four dots
Tetris
Cross
Zigzag
Wire
6-2-1
Cube in a cube
Snake
Cube in a cube in a cube
Superflip
How to make the patterns
Always start with a solved cube, with white on top and green in front (with other colors, the patterns come out the same, just in different colors). Then do the moves in order, without turning the whole cube in your hand.
R Turn the pink layer in the direction of the arrow.
R2 With a 2: turn it twice (a half turn).
B Watch out for the back (B) and bottom (D) layers: you can barely see them, but they turn too.
y All pink: turn the whole cube, without moving any layer.
Under each picture you'll find the move in the notation cubers use: each letter is a face (R right, L left, U up, D down, F front, B back). An apostrophe (R') means turning it the other way and a 2 (R2), twice.
The picture of each pattern shows the cube from the front and, on the right, turned around and seen from below, so you can see all six faces.
To solve the cube again, do the same moves in reverse order, turning each one the other way. Many patterns are easier to undo: just repeat their moves (we say so for each one). And if you get lost, you can always solve it with our step-by-step solution.
1. Checkerboard
The most famous pattern, and one of the easiest: a half turn of each face.
U2
D2
R2
L2
F2
B2
2. Vertical stripes
Three half turns, done twice.
R2
B2
L2
3. Plus and minus
Another three half turns that you do twice.
U2
R2
L2
4. Six dots
It looks as if the centers have swapped places, but it's the other way around: the centers never move; what changes is everything around them.
U
D'
R
L'
F
B'
U
D'
5. Four dots
Make Six dots, turn the whole cube a quarter turn (without turning any layer: the right face comes to the front) and make Six dots again.
6. Tetris
Eight moves: pay attention to the ones that go the other way.
L
R
F
B
U'
D'
L'
R'
7. Cross
Each face ends up with a cross of its own color.
U
F
B'
L2
U2
L2
F'
B
U2
L2
U
8. Zigzag
Four moves you do three times: easy to remember.
R
L
F
B
9. Wire
Make Zigzag and then, without undoing it, Vertical stripes.
10. 6-2-1
On its own it isn't the most eye-catching, but it has a trick: do it twice and you get the Cube in a cube.
U
B2
D2
L
B'
L'
U'
L'
B
D2
B2
11. Cube in a cube
Make 6-2-1 twice in a row.
12. Snake
One of the prettiest patterns: the snake passes through all six faces.
L
U
B'
U'
R
L'
B
R'
F
B'
D
R
D'
F'
13. Cube in a cube in a cube
The Cube in a cube with yet another cube inside. It takes 18 moves: go slowly.
U'
L'
U'
F'
R2
B'
R
F
U
B2
U
B'
L
U'
F
U
R
F'
14. Superflip
The corners and centers are in place, but all 12 edges are flipped. It doesn't look like much, yet it's the most famous position on the cube: in 1995 it was proven that it can't be made (or undone) in fewer than 20 moves, and 20 is the most any cube ever needs: God's number.
U
R2
F
B
R
B2
R
U2
L
B2
R
U'
D'
R2
F
R'
L
B2
U2
F2
Want more?
Try inventing your own patterns: combine the ones on this page, or start one pattern on top of another. And if you wonder why some patterns need so many moves, read about God's number.
